Palimpsest¶
A narrative memory engine with an LLM interpreter.
Solo TTRPG where an AI acts as a persistent Dungeon Master. We optimize for continuity, causality, and recall — not tactical simulation or build math.
Repo: github.com/jakecelentano/palimpsest
Design¶
Active specs and roadmaps for system development.
| Doc | Description | Status |
|---|---|---|
| roadmap | Phased system roadmap with DoD | Active |
| relationship-system | Two-layer relationship model | Complete |
| narrative-clocks | Phase 2: Urgency and deadlines | Proposed |
| rpg-web-roadmap | Frontend development plan | Active |
Reference¶
Architecture and conventions for development.
| Doc | Description |
|---|---|
| architecture | System architecture overview |
| context-injection | How context is built for LLM |
| vault-conventions | Entity and vault structure |
| vault-event-sourcing | Event sourcing pattern |
Analysis¶
Playtesting results and quality assessment.
| Doc | Description |
|---|---|
| dm-quality-analysis | DM output quality analysis |
| dm-quality-plan | Plan for improving DM quality |
| playtest-findings | Playtest session notes |
Archive¶
Historical and deprecated documentation.
| Doc | Description |
|---|---|
| anythingllm-integration | Deprecated: AnythingLLM RAG |
| migration-pydantic-ai | Historical: Pydantic AI migration |
| querying-chat-history | Historical: Chat history queries |